
Nathan Lindley: Game Developer
MOUS.EXE
I made MOUS.EXE with three other Columbia College Chicago students during a 2 week winter-course called "Indie Game Sprint".
The game is an endless runner where the player must change their avatar's color to pass through obstacles. Working in a small team under a tight 2-week deadline was a great experience, and I'm really proud of what we put together here.
For this project, I came up with the original concept, made the sprite art for the player and obstacles, and prototyped systems for score-keeping and random obstacle spawning, which our programmer then refined.
Controls:
Jump with Space, W, or the Up arrow key.
Change Color with Left/Right mouse click, A/D, or Left/Right arrows
A copy of the game's executable is hosted on Dropbox and can be download here: Link

Made in Unity3D for PC

Gameplay sample 1

Gameplay sample 2

Made in Unity3D for PC